Enhanced Adaptive Gradient Algorithms for Nonconvex-PL Minimax Optimization
Feihu Huang, Chunyu Xuan, Xinrui Wang, Siqi Zhang, Songcan Chen
TL;DR
This work tackles stochastic minimax optimization where the primal is nonconvex and the dual satisfies a Polyak-Lojasiewicz condition, with nonsmooth regularization on the primal. It introduces two enhanced momentum-based gradient descent ascent algorithms, MSGDA and AdaMSGDA, with the latter supporting flexible adaptive learning rates via matrices $A_t$ and $B_t$ and leveraging STORM-style variance reduction. They establish the best-known $ ilde{O}(\epsilon^{-3})$ sample complexity for finding an $\epsilon$-stationary point without large batches, under mild NC-PL assumptions, and provide rigorous convergence analyses via Lyapunov-type potential functions. Numerical results on Polyak-Lojasiewicz games and Wasserstein GANs confirm accelerated convergence and superior performance relative to existing gradient-based minimax methods. This work offers scalable, adaptive optimization tools for nonconvex-nonconcave minimax problems prevalent in robust learning, generative modeling, and RL.
Abstract
Minimax optimization recently is widely applied in many machine learning tasks such as generative adversarial networks, robust learning and reinforcement learning. In the paper, we study a class of nonconvex-nonconcave minimax optimization with nonsmooth regularization, where the objective function is possibly nonconvex on primal variable $x$, and it is nonconcave and satisfies the Polyak-Lojasiewicz (PL) condition on dual variable $y$. Moreover, we propose a class of enhanced momentum-based gradient descent ascent methods (i.e., MSGDA and AdaMSGDA) to solve these stochastic nonconvex-PL minimax problems. In particular, our AdaMSGDA algorithm can use various adaptive learning rates in updating the variables $x$ and $y$ without relying on any specifical types. Theoretically, we prove that our methods have the best known sample complexity of $\tilde{O}(ε^{-3})$ only requiring one sample at each loop in finding an $ε$-stationary solution. Some numerical experiments on PL-game and Wasserstein-GAN demonstrate the efficiency of our proposed methods.
