iBall: Augmenting Basketball Videos with Gaze-moderated Embedded Visualizations
Chen Zhu-Tian, Qisen Yang, Jiarui Shan, Tica Lin, Johanna Beyer, Haijun Xia, Hanspeter Pfister
TL;DR
The paper tackles the challenge that casual basketball fans struggle to interpret game footage due to knowledge gaps. It introduces iBall, a system that fuses a CV pipeline for player detection, pose estimation, and foreground-background segmentation with gaze-moderated embedded visualizations to adaptively reveal players’ importance and abilities. Through computational evaluation and a user study involving 24 participants (16 casual fans and 8 die-hard fans), the authors demonstrate that gaze-driven overlays increase usefulness, engagement, and learning, with FULL mode (embedding plus gaze interactions) delivering the strongest benefits. The work offers design guidelines for attention-driven, synchronized, and adaptive visualizations in sports video, and discusses broader implications for live game viewing and AR-enabled experiences.
Abstract
We present iBall, a basketball video-watching system that leverages gaze-moderated embedded visualizations to facilitate game understanding and engagement of casual fans. Video broadcasting and online video platforms make watching basketball games increasingly accessible. Yet, for new or casual fans, watching basketball videos is often confusing due to their limited basketball knowledge and the lack of accessible, on-demand information to resolve their confusion. To assist casual fans in watching basketball videos, we compared the game-watching behaviors of casual and die-hard fans in a formative study and developed iBall based on the fndings. iBall embeds visualizations into basketball videos using a computer vision pipeline, and automatically adapts the visualizations based on the game context and users' gaze, helping casual fans appreciate basketball games without being overwhelmed. We confrmed the usefulness, usability, and engagement of iBall in a study with 16 casual fans, and further collected feedback from 8 die-hard fans.
