Intuitive Telemanipulation of Hyper-Redundant Snake Robots within Locomotion and Reorientation using Task-Priority Inverse Kinematics
Tim-Lukas Habich, Melvin Hueter, Moritz Schappler, Svenja Spindeldreier
TL;DR
This work tackles intuitive telemanipulation of hyper-redundant snake robots for minimally invasive tasks, where a $6$-DoF end-effector input must drive a long, highly articulated chain. The authors propose SnakeTTP, a task-priority inverse kinematics framework that places the end-effector pose task at the highest priority and performs backbone shaping in the null space with two formulations: point-to-point correspondences and a Fréchet-distance–based shape fitting. The approach achieves real-time performance (approximately $1.5$ ms per iteration) and demonstrates via a $14$-person user study that online locomotion with macroscopic path tracking is feasible; pivot reorientation within a target area shows the Fréchet-based method reduces shape change by up to $20.1\%$ compared to conventional correspondences. Overall, the method enables intuitive, safe, and efficient telemanipulation of snake robots for MIS without requiring full a priori shape specifications or intraoperative imaging, offering a practical route to improved tissue access and maneuverability.$
Abstract
Snake robots offer considerable potential for endoscopic interventions due to their ability to follow curvilinear paths. Telemanipulation is an open problem due to hyper-redundancy, as input devices only allow a specification of six degrees of freedom. Our work addresses this by presenting a unified telemanipulation strategy which enables follow-the-leader locomotion and reorientation keeping the shape change as small as possible. The basis for this is a novel shape-fitting approach for solving the inverse kinematics in only a few milliseconds. Shape fitting is performed by maximizing the similarity of two curves using Fréchet distance while simultaneously specifying the position and orientation of the end effector. Telemanipulation performance is investigated in a study in which 14 participants controlled a simulated snake robot to locomote into the target area. In a final validation, pivot reorientation within the target area is addressed.
