BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis
Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P. Srinivasan, Richard Szeliski, Jonathan T. Barron, Ben Mildenhall
TL;DR
The paper addresses real-time novel view synthesis for large, unbounded scenes, where traditional NeRF-style volumetric methods are accurate but slow on consumer hardware. It introduces BakedSDF, a three-stage pipeline that optimizes a hybrid neural volume–surface representation, bakes it into a high-quality triangle mesh, and pairs it with a lightweight, view-dependent spherical Gaussian appearance model to enable real-time, in-browser rendering. Key contributions include high-quality neural surface reconstruction for unbounded scenes, a robust mesh baking and region-growing workflow, and an efficient SG-based appearance model that supports appearance editing and physics simulation. The approach achieves state-of-the-art speed and accuracy for real-time view synthesis on commodity hardware, with practical benefits for web-based demos and graphics pipelines.
Abstract
We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis. We first optimize a hybrid neural volume-surface scene representation designed to have well-behaved level sets that correspond to surfaces in the scene. We then bake this representation into a high-quality triangle mesh, which we equip with a simple and fast view-dependent appearance model based on spherical Gaussians. Finally, we optimize this baked representation to best reproduce the captured viewpoints, resulting in a model that can leverage accelerated polygon rasterization pipelines for real-time view synthesis on commodity hardware. Our approach outperforms previous scene representations for real-time rendering in terms of accuracy, speed, and power consumption, and produces high quality meshes that enable applications such as appearance editing and physical simulation.
