Information Design with Elicitation and Strategic Coordination
Alessandro Bonatti, Munther A. Dahleh, Thibaut Horel
TL;DR
This paper develops a tractable Gaussian framework for information design in linear-quadratic games with private types and a common state, analyzing how a platform can elicit private information, signal fundamentals, and extract payments. It provides a complete characterization of implementable Gaussian joint distributions and derives optimal obedient mechanisms under welfare, revenue, and consumer objectives, showing that optimal designs coordinate actions via maximal conditional correlations, with determinism or randomness depending on uncertainty. The results yield precise prescriptions for how to weight private types versus common state in action recommendations, and reveal nuanced trade-offs along the Pareto frontier between firms and downstream consumers, including the counterintuitive possibility that platform market power can sometimes improve consumer welfare. The framework also extends to variations like endogenous participation, delegation, and asymmetric settings, offering policy insights for platform-mediated coordination and information pricing.
Abstract
We study linear-quadratic games of incomplete information with Gaussian uncertainty, where each player's payoff depends on a privately observed type and a common state. The designer observes the state, elicits types, and sells action recommendations. We characterize all implementable mechanisms with Gaussian joint distributions of actions and fundamentals, and identify the players-optimal, consumer-optimal, and revenue-maximizing designs. In games of strategic complements (substitutes), these optimal mechanisms maximally correlate (anticorrelate) players' actions. When type uncertainty is large, recommendations become deterministic linear functions of the state and reports, but remain only partially revealing.
