Approximation of Splines in Wasserstein Spaces
Jorge Justiniano, Martin Rumpf, Matthias Erbar
TL;DR
This work develops a time-discrete variational framework for splines in the Wasserstein-2 space to interpolate probability measures. By discretizing the spline energy with local Wasserstein distances to Wasserstein barycenters and regularizing with the path energy, the authors prove existence and analyze Gaussian-consistent behavior, including Mosco convergence in the diagonal-covariance Gaussian setting. They also provide a fully discrete, Sinkhorn-based algorithm for computing splines and demonstrate robustness through numerical experiments and texture synthesis applications. The approach unifies Eulerian spline theory in optimal transport with practical computational tools, enabling smooth interpolation of distributions and feature-driven textures in images and videos.
Abstract
This paper investigates a time discrete variational model for splines in Wasserstein spaces to interpolate probability measures. Cubic splines in Euclidean space are known to minimize the integrated squared acceleration subject to a set of interpolation constraints. As generalization on the space of probability measures the integral over the squared acceleration is considered as a spline energy and regularized by addition of the usual action functional. Both energies are then discretized in time using local Wasserstein-2 distances and the generalized Wasserstein barycenter. The existence of time discrete regularized splines for given interpolation conditions is established. On the subspace of Gaussian distributions, the spline interpolation problem is solved explicitly and consistency in the discrete to continuous limit is shown. The computation of time discrete splines is implemented numerically, based on entropy regularization and the Sinkhorn algorithm. A variant of the iPALM method is applied for the minimization of the fully discrete functional. A variety of numerical examples demonstrate the robustness of the approach and show striking characteristics of the method. As a particular application the spline interpolation for synthesized textures is presented.
