ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation
Kaiwen Zhou, Kaizhi Zheng, Connor Pryor, Yilin Shen, Hongxia Jin, Lise Getoor, Xin Eric Wang
TL;DR
The paper addresses zero-shot object navigation by transferring commonsense knowledge from pre-trained vision-language models and large language models to open-world environments. It introduces ESC, which grounds scenes with GLIP, reasons about object-room relations with an LLM, and translates this knowledge into exploration actions via Probabilistic Soft Logic in a frontier-based planner, all without navigation training. ESC achieves state-of-the-art zero-shot results on MP3D, HM3D, and RoboTHOR, significantly outperforming prior zero-shot baselines and narrowing gaps to supervised methods. The approach demonstrates the value of explicitly leveraging pre-trained commonsense for embodied AI tasks and points to future work in expanding relational knowledge and selective fine-tuning. Overall, ESC offers a training-free, generalizable framework for integrating perception, reasoning, and structured exploration in embodied agents.
Abstract
The ability to accurately locate and navigate to a specific object is a crucial capability for embodied agents that operate in the real world and interact with objects to complete tasks. Such object navigation tasks usually require large-scale training in visual environments with labeled objects, which generalizes poorly to novel objects in unknown environments. In this work, we present a novel zero-shot object navigation method, Exploration with Soft Commonsense constraints (ESC), that transfers commonsense knowledge in pre-trained models to open-world object navigation without any navigation experience nor any other training on the visual environments. First, ESC leverages a pre-trained vision and language model for open-world prompt-based grounding and a pre-trained commonsense language model for room and object reasoning. Then ESC converts commonsense knowledge into navigation actions by modeling it as soft logic predicates for efficient exploration. Extensive experiments on MP3D, HM3D, and RoboTHOR benchmarks show that our ESC method improves significantly over baselines, and achieves new state-of-the-art results for zero-shot object navigation (e.g., 288% relative Success Rate improvement than CoW on MP3D).
