A Hierarchical Deep Reinforcement Learning Framework for 6-DOF UCAV Air-to-Air Combat
Jiajun Chai, Wenzhang Chen, Yuanheng Zhu, Zong-xin Yao, Dongbin Zhao
TL;DR
This work tackles autonomous, continuous-action 6-DOF air combat by proposing a model-free hierarchical RL framework that splits control into an inner-loop flight controller and an outer-loop combat strategy. Both loops are trained with Proximal Policy Optimization, with a reward design that balances tracking accuracy and control smoothness, and a fictitious self-play mechanism that evolves stronger outer-loop strategies over generations. The results show that the RL-based flight controller outperforms PID in tracking tasks, while the self-play–driven outer-loop strategies achieve higher win rates and more efficient maneuvers, illustrating the approach’s effectiveness for complex, high-dimensional, zero-sum settings. The framework offers practical implications for robust UCAV autonomy and suggests pathways for extending to multi-agent and general-sum scenarios in future work.
Abstract
Unmanned combat air vehicle (UCAV) combat is a challenging scenario with continuous action space. In this paper, we propose a general hierarchical framework to resolve the within-vision-range (WVR) air-to-air combat problem under 6 dimensions of degree (6-DOF) dynamics. The core idea is to divide the whole decision process into two loops and use reinforcement learning (RL) to solve them separately. The outer loop takes into account the current combat situation and decides the expected macro behavior of the aircraft according to a combat strategy. Then the inner loop tracks the macro behavior with a flight controller by calculating the actual input signals for the aircraft. We design the Markov decision process for both the outer loop strategy and inner loop controller, and train them by proximal policy optimization (PPO) algorithm. For the inner loop controller, we design an effective reward function to accurately track various macro behavior. For the outer loop strategy, we further adopt a fictitious self-play mechanism to improve the combat performance by constantly combating against the historical strategies. Experiment results show that the inner loop controller can achieve better tracking performance than fine-tuned PID controller, and the outer loop strategy can perform complex maneuvers to get higher and higher winning rate, with the generation evolves.
