DiffRF: Rendering-Guided 3D Radiance Field Diffusion
Norman Müller, Yawar Siddiqui, Lorenzo Porzi, Samuel Rota Bulò, Peter Kontschieder, Matthias Nießner
TL;DR
DiffRF addresses the challenge of generating high-fidelity 3D radiance fields by directly applying denoising diffusion probabilistic models to explicit voxel-grid radiance fields. It introduces a rendering-guided diffusion objective that biases denoising toward image quality, enabling multi-view-consistent, unconditional 3D synthesis and novel conditional tasks such as masked radiance-field completion. The method integrates a 3D-UNet denoiser and a dual loss—radiance-field consistency and rendering accuracy—grounded by volumetric rendering, and demonstrates superior performance over state-of-the-art GAN-based 3D methods on chairs and tables datasets. The work expands diffusion-based 3D generation capabilities, offering a scalable path to coherent geometry and appearance in radiance-field representations with practical applications in 3D content creation. Future directions include faster sampling, higher resolution grids, and adaptive representations to further enhance efficiency and fidelity.
Abstract
We introduce DiffRF, a novel approach for 3D radiance field synthesis based on denoising diffusion probabilistic models. While existing diffusion-based methods operate on images, latent codes, or point cloud data, we are the first to directly generate volumetric radiance fields. To this end, we propose a 3D denoising model which directly operates on an explicit voxel grid representation. However, as radiance fields generated from a set of posed images can be ambiguous and contain artifacts, obtaining ground truth radiance field samples is non-trivial. We address this challenge by pairing the denoising formulation with a rendering loss, enabling our model to learn a deviated prior that favours good image quality instead of trying to replicate fitting errors like floating artifacts. In contrast to 2D-diffusion models, our model learns multi-view consistent priors, enabling free-view synthesis and accurate shape generation. Compared to 3D GANs, our diffusion-based approach naturally enables conditional generation such as masked completion or single-view 3D synthesis at inference time.
