3D Scene Creation and Rendering via Rough Meshes: A Lighting Transfer Avenue
Bowen Cai, Yujie Li, Yuqin Liang, Rongfei Jia, Binqiang Zhao, Mingming Gong, Huan Fu
TL;DR
This work addresses rendering with rough 3D models (R3DMs) by bridging neural fields rendering (NFR) and physically-based rendering (PBR) through a Lighting Transfer Network (LighTNet). LighTNet uses a simplified image composition model and a residual shading term to transfer lighting details from PBR shading to NeRF-rendered content, augmented by a Lab Angle loss to improve lighting-color contrast. It is trained on synthetic <R3DM, 3DM> pairs and generalizes to unseen R3DMs and arbitrary lighting, enabling scene creation with freely edited lighting without per-scene optimization. Experiments on the 3DF-Lighting dataset show improved PSNR, Structural Similarity, and a dedicated Lab Angle metric, and qualitative results demonstrate realistic local shadows and lighting interactions. The approach offers a practical pathway for integrating NeRF-based objects into complex 3D workflows for AR/VR, design, and visualization.
Abstract
This paper studies how to flexibly integrate reconstructed 3D models into practical 3D modeling pipelines such as 3D scene creation and rendering. Due to the technical difficulty, one can only obtain rough 3D models (R3DMs) for most real objects using existing 3D reconstruction techniques. As a result, physically-based rendering (PBR) would render low-quality images or videos for scenes that are constructed by R3DMs. One promising solution would be representing real-world objects as Neural Fields such as NeRFs, which are able to generate photo-realistic renderings of an object under desired viewpoints. However, a drawback is that the synthesized views through Neural Fields Rendering (NFR) cannot reflect the simulated lighting details on R3DMs in PBR pipelines, especially when object interactions in the 3D scene creation cause local shadows. To solve this dilemma, we propose a lighting transfer network (LighTNet) to bridge NFR and PBR, such that they can benefit from each other. LighTNet reasons about a simplified image composition model, remedies the uneven surface issue caused by R3DMs, and is empowered by several perceptual-motivated constraints and a new Lab angle loss which enhances the contrast between lighting strength and colors. Comparisons demonstrate that LighTNet is superior in synthesizing impressive lighting, and is promising in pushing NFR further in practical 3D modeling workflows.
