Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, Yebin Liu
TL;DR
Tensor4D introduces a memory-efficient hierarchical tri-projection to represent dynamic 4D fields using nine 2D feature planes, enabling high-fidelity reconstruction from sparse-view or monocular inputs. The method combines a coarse-to-fine optimization with explicit feature grids to accelerate training while preserving detail, applicable to time-conditioned radiance fields (NeRF-T) and 4D flow fields (D-NeRF). Extensive experiments on synthetic and real-world sequences show state-of-the-art rendering quality and robust reconstruction under challenging capture setups, with reduced training time and memory usage. This work advances dynamic scene capture and telepresence by offering a scalable, explicit-structure alternative to fully implicit 4D NeRF models.
Abstract
We present Tensor4D, an efficient yet effective approach to dynamic scene modeling. The key of our solution is an efficient 4D tensor decomposition method so that the dynamic scene can be directly represented as a 4D spatio-temporal tensor. To tackle the accompanying memory issue, we decompose the 4D tensor hierarchically by projecting it first into three time-aware volumes and then nine compact feature planes. In this way, spatial information over time can be simultaneously captured in a compact and memory-efficient manner. When applying Tensor4D for dynamic scene reconstruction and rendering, we further factorize the 4D fields to different scales in the sense that structural motions and dynamic detailed changes can be learned from coarse to fine. The effectiveness of our method is validated on both synthetic and real-world scenes. Extensive experiments show that our method is able to achieve high-quality dynamic reconstruction and rendering from sparse-view camera rigs or even a monocular camera. The code and dataset will be released at https://liuyebin.com/tensor4d/tensor4d.html.
