DexPoint: Generalizable Point Cloud Reinforcement Learning for Sim-to-Real Dexterous Manipulation
Yuzhe Qin, Binghao Huang, Zhao-Heng Yin, Hao Su, Xiaolong Wang
TL;DR
DexPoint addresses generalization in dexterous manipulation under sim-to-real transfer by training a point-cloud policy for a multi-finger hand. It combines observed and imagined hand point clouds with a contact-based reward to enable category-level generalization to unseen objects and robust real-world deployment without real-world data. Empirical results with an Allegro Hand on XArm6 demonstrate successful sim-to-real transfer for grasping and door opening, with multi-object training improving generalization and outperforming a model-based baseline that requires object models. The work advances practical dexterous manipulation by leveraging geometry-focused sensing and reward design to bridge the sim-to-real gap.
Abstract
We propose a sim-to-real framework for dexterous manipulation which can generalize to new objects of the same category in the real world. The key of our framework is to train the manipulation policy with point cloud inputs and dexterous hands. We propose two new techniques to enable joint learning on multiple objects and sim-to-real generalization: (i) using imagined hand point clouds as augmented inputs; and (ii) designing novel contact-based rewards. We empirically evaluate our method using an Allegro Hand to grasp novel objects in both simulation and real world. To the best of our knowledge, this is the first policy learning-based framework that achieves such generalization results with dexterous hands. Our project page is available at https://yzqin.github.io/dexpoint
