NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)
Kyle Gao, Yina Gao, Hongjie He, Dening Lu, Linlin Xu, Jonathan Li
TL;DR
This survey chronicles the progression of Neural Radiance Fields (NeRF) from its 2020 inception through the Gaussian Splatting era and beyond (2023–2025). It contrasts implicit/hybrid neural field rendering with explicit point-based approaches, analyzes theory, datasets, benchmarks, and a broad spectrum of applications from urban reconstruction to human avatars. The work highlights key advances in view synthesis quality, training/inference speed, and data efficiency before GS, and documents post-GS developments, including diffusion-based generation, semantic grounding, and neural SLAM. It concludes that while Gaussian Splatting has shifted momentum toward faster, high-fidelity rendering, NeRF-like methods remain vital for implicit representations, volumetric rendering, and certain 3D understanding tasks, and it provides a detailed reference framework for current and future research.
Abstract
In March 2020, Neural Radiance Field (NeRF) revolutionized Computer Vision, allowing for implicit, neural network-based scene representation and novel view synthesis. NeRF models have found diverse applications in robotics, urban mapping, autonomous navigation, virtual reality/augmented reality, and more. In August 2023, Gaussian Splatting, a direct competitor to the NeRF-based framework, was proposed, gaining tremendous momentum and overtaking NeRF-based research in terms of interest as the dominant framework for novel view synthesis. We present a comprehensive survey of NeRF papers from the past five years (2020-2025). These include papers from the pre-Gaussian Splatting era, where NeRF dominated the field for novel view synthesis and 3D implicit and hybrid representation neural field learning. We also include works from the post-Gaussian Splatting era where NeRF and implicit/hybrid neural fields found more niche applications. Our survey is organized into architecture and application-based taxonomies in the pre-Gaussian Splatting era, as well as a categorization of active research areas for NeRF, neural field, and implicit/hybrid neural representation methods. We provide an introduction to the theory of NeRF and its training via differentiable volume rendering. We also present a benchmark comparison of the performance and speed of classical NeRF, implicit and hybrid neural representation, and neural field models, and an overview of key datasets.
