VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations
Stephan J. Garbin, Marek Kowalski, Virginia Estellers, Stanislaw Szymanowicz, Shideh Rezaeifar, Jingjing Shen, Matthew Johnson, Julien Valentin
TL;DR
VolTeMorph tackles the challenge of animating volumetric scene representations in real time while remaining artist-friendly and generalisable. The method deforms a canonical volumetric field using a tetrahedral mesh, maps samples between deformed and canonical spaces, and rotates view directions to preserve lighting under motion, enabling both object-level physics deformations and facial avatar animation via Vol3DMM. Key contributions include VolTeMorph itself, Vol3DMM for volumetric faces, a real-time rendering pipeline based on FastNeRF, and extensive experiments showing superior extrapolation and novel-view capability compared with mesh- or implicit-deformation baselines. The work offers practical impact for real-time telepresence, interactive VR/AR experiences, and game/XR content creation, delivering photorealistic deformations with intuitive, off-the-shelf editing and scalable enrolment from limited data.
Abstract
The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real-time. While implicit deformation methods based on learned functions can produce impressive results, they are `black boxes' to artists and content creators, they require large amounts of training data to generalise meaningfully, and they do not produce realistic extrapolations outside the training data. In this work we solve these issues by introducing a volume deformation method which is real-time, easy to edit with off-the-shelf software and can extrapolate convincingly. To demonstrate the versatility of our method, we apply it in two scenarios: physics-based object deformation and telepresence where avatars are controlled using blendshapes. We also perform thorough experiments showing that our method compares favourably to both volumetric approaches combined with implicit deformation and methods based on mesh deformation.
