Decidability of One-Clock Weighted Timed Games with Arbitrary Weights
Benjamin Monmege, Julie Parreaux, Pierre-Alain Reynier
TL;DR
This work resolves the long-standing open question of whether one-clock weighted timed games with arbitrary weights are decidable. It introduces an unfolding-based strategy that, together with a region-closure construction, reduces the problem to a finite acyclic WTG, enabling value computation. The value function is shown to be the greatest fixpoint of a natural operator $\mathcal{F}$, and the authors prove convergence of iterative approximations to this fixpoint. A key technical breakthrough is that Max admits a memoryless optimal strategy in the closure to avoid negative cycles, while Min can be steered via switching strategies to bound unfolding depth. Consequently, the value function is computable in exponential time when weights are unary-encoded, advancing the frontier for synthesis problems with real-time and quantitative constraints.
Abstract
Weighted Timed Games (WTG for short) are the most widely used model to describe controller synthesis problems involving real-time issues. Unfortunately, they are notoriously difficult, and undecidable in general. As a consequence, one-clock WTGs have attracted a lot of attention, especially because they are known to be decidable when only non-negative weights are allowed. However, when arbitrary weights are considered, despite several recent works, their decidability status was still unknown. In this paper, we solve this problem positively and show that the value function can be computed in exponential time (if weights are encoded in unary).
