Controlling the Cascade: Kinematic Planning for N-ball Toss Juggling
Kai Ploeger, Jan Peters
TL;DR
The paper addresses dexterous N-ball toss juggling as a dynamic manipulation challenge by decomposing an infinite-horizon task into sequential, short-horizon trajectory optimizations in both task-space and joint-space. It introduces explicit take-off and catch constraints, leverages a CasADi-based direct-shooting approach with piece-wise-jerk control, and evaluates several tracking controllers, including an inverse-dynamics strategy. The key contributions include a formalized planning and control framework, identification of essential trajectory constraints, and demonstration of stable juggling up to 17 balls on two anthropomorphic arms in simulation and controlled experiments. This work advances dynamic manipulation and informs design choices for multi-ball juggling on real hardware, highlighting practical limits and avenues for real-world deployment.
Abstract
Dynamic movements are ubiquitous in human motor behavior as they tend to be more efficient and can solve a broader range of skill domains than their quasi-static counterparts. For decades, robotic juggling tasks have been among the most frequently studied dynamic manipulation problems since the required dynamic dexterity can be scaled to arbitrarily high difficulty. However, successful approaches have been limited to basic juggling skills, indicating a lack of understanding of the required constraints for dexterous toss juggling. We present a detailed analysis of the toss juggling task, identifying the key challenges and formalizing it as a trajectory optimization problem. Building on our state-of-the-art, real-world toss juggling platform, we reach the theoretical limits of toss juggling in simulation, evaluate a resulting real-time controller in environments of varying difficulty and achieve robust toss juggling of up to 17 balls on two anthropomorphic manipulators.
