MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction
Zehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sattler, Andreas Geiger
TL;DR
Neural implicit surface reconstruction from multi-view RGB images suffers in large or textureless scenes and when viewpoints are sparse due to RGB-only constraints. MonoSDF integrates monocular depth and normal cues predicted by a pretrained monocular model into the optimization of SDF-based scene representations, and systematically compares four architectural choices (dense SDF grids, single MLP, single-resolution grids, and multi-resolution grids). Across object-level and scene-level datasets (DTU, Replica, ScanNet, Tanks & Temples), monocular priors consistently improve reconstruction quality and accelerate convergence, with multi-resolution grids offering fast optimization and detail capture while MLPs provide strong global priors and robustness to noise. The work demonstrates that monocular priors are a practical, scalable means to extend neural implicit surface methods to more complex and larger-scale environments.
Abstract
In recent years, neural implicit surface reconstruction methods have become popular for multi-view 3D reconstruction. In contrast to traditional multi-view stereo methods, these approaches tend to produce smoother and more complete reconstructions due to the inductive smoothness bias of neural networks. State-of-the-art neural implicit methods allow for high-quality reconstructions of simple scenes from many input views. Yet, their performance drops significantly for larger and more complex scenes and scenes captured from sparse viewpoints. This is caused primarily by the inherent ambiguity in the RGB reconstruction loss that does not provide enough constraints, in particular in less-observed and textureless areas. Motivated by recent advances in the area of monocular geometry prediction, we systematically explore the utility these cues provide for improving neural implicit surface reconstruction. We demonstrate that depth and normal cues, predicted by general-purpose monocular estimators, significantly improve reconstruction quality and optimization time. Further, we analyse and investigate multiple design choices for representing neural implicit surfaces, ranging from monolithic MLP models over single-grid to multi-resolution grid representations. We observe that geometric monocular priors improve performance both for small-scale single-object as well as large-scale multi-object scenes, independent of the choice of representation.
