Defining Quantum Games
Laura Piispanen, Marcel Pfaffhauser, James Wootton, Julian Togelius, Annakaisa Kultima
TL;DR
This paper addresses the lack of a formal, inclusive definition for quantum games amid a rapidly growing landscape of quantum-physics–related titles. It conducts a comprehensive survey of 250+ games and introduces a three-dimensional framework—perceivable quantum physics, quantum technologies, and scientific purposes—to define and analyze quantum games. A formal definition is proposed: quantum games are those that reference quantum physics, technologies, or computing through perceivable means, technology use, or scientific aims. The authors detail their data-collection and coding methodology and discuss how this framework can guide future design, education, and research in the expanding ecosystem of quantum games. The work has practical impact for designers, educators, and researchers aiming to advance quantum literacy and responsibly explore education, citizen science, and entertainment within quantum-enabled play.
Abstract
In this research article, we survey existing quantum physics-related games and, based on this survey, propose a definition for the concept of quantum games. We define a quantum game as any type of rule-based game that either employs the principles of quantum physics or references quantum phenomena or the theory of quantum physics through any of three proposed dimensions: the perceivable dimension of quantum physics, the dimension of quantum technologies, and the dimension of scientific purposes, such as citizen science or education. We also discuss the concept of quantum computer games, which are games on quantum computers, as well as definitions for the concept of science games. Various games explore quantum physics and quantum computing through digital, analogue, and hybrid means, with various incentives driving their development. As interest in games as educational tools for supporting quantum literacy grows, understanding the diverse landscape of quantum games becomes increasingly important. We propose that the three dimensions of quantum games identified in this article be used for designing, analysing, and defining the phenomenon of quantum games.
