Compressible-composable NeRF via Rank-residual Decomposition
Jiaxiang Tang, Xiaokang Chen, Jingbo Wang, Gang Zeng
TL;DR
This work addresses the manipulation and storage challenges of NeRF representations by proposing an explicit neural field built from tensor rank decomposition. It introduces rank-residual learning to preserve essential information in the leading ranks and a rank-truncation mechanism to adjust detail levels without retraining, enabling dynamic level-of-detail. The model supports arbitrary composition by concatenating rank components across objects and per-object affine transforms, avoiding shared renderers or retraining. Empirically, it achieves near-optimal compression and competitive rendering quality while enabling efficient editing and assembly of multi-object scenes. The approach is particularly relevant for editors and pipelines requiring editable, storage-efficient NeRFs and multi-object composition.
Abstract
Neural Radiance Field (NeRF) has emerged as a compelling method to represent 3D objects and scenes for photo-realistic rendering. However, its implicit representation causes difficulty in manipulating the models like the explicit mesh representation. Several recent advances in NeRF manipulation are usually restricted by a shared renderer network, or suffer from large model size. To circumvent the hurdle, in this paper, we present an explicit neural field representation that enables efficient and convenient manipulation of models. To achieve this goal, we learn a hybrid tensor rank decomposition of the scene without neural networks. Motivated by the low-rank approximation property of the SVD algorithm, we propose a rank-residual learning strategy to encourage the preservation of primary information in lower ranks. The model size can then be dynamically adjusted by rank truncation to control the levels of detail, achieving near-optimal compression without extra optimization. Furthermore, different models can be arbitrarily transformed and composed into one scene by concatenating along the rank dimension. The growth of storage cost can also be mitigated by compressing the unimportant objects in the composed scene. We demonstrate that our method is able to achieve comparable rendering quality to state-of-the-art methods, while enabling extra capability of compression and composition. Code will be made available at https://github.com/ashawkey/CCNeRF.
