Complex behavior from intrinsic motivation to occupy action-state path space
Jorge Ramírez-Ruiz, Dmytro Grytskyy, Chiara Mastrogiuseppe, Yamen Habib, Rubén Moreno-Bote
TL;DR
The paper reframes intelligent behavior as maximizing future occupancy of action-state paths rather than maximizing extrinsic rewards, formalizing this as the maximum occupancy principle (MOP) with an intrinsic return based on the sum of action and successor-state entropies. It shows that the occupancy measure is uniquely given by path entropy, derives a Bellman-like equation for the optimal policy and value, and provides a convergent iterative z-map to compute the optimal value. Across discrete and continuous tasks—including four-room navigation, predator-prey interactions, a dancing cartpole, altruistic fence scenarios, and a high-dimensional quadruped—the MOP agents exhibit rich, variable, and seemingly goal-directed behaviors without reward maximization, while comparisons to empowerment and free-energy approaches highlight higher behavioral diversity in MOP. These results suggest intrinsic path-occupancy motivation as a general, scalable framework for exploring variability and goal-directedness in artificial agents, with potential implications for unsupervised skill discovery and robust exploration in complex environments.
Abstract
Most theories of behavior posit that agents tend to maximize some form of reward or utility. However, animals very often move with curiosity and seem to be motivated in a reward-free manner. Here we abandon the idea of reward maximization, and propose that the goal of behavior is maximizing occupancy of future paths of actions and states. According to this maximum occupancy principle, rewards are the means to occupy path space, not the goal per se; goal-directedness simply emerges as rational ways of searching for resources so that movement, understood amply, never ends. We find that action-state path entropy is the only measure consistent with additivity and other intuitive properties of expected future action-state path occupancy. We provide analytical expressions that relate the optimal policy and state-value function, and prove convergence of our value iteration algorithm. Using discrete and continuous state tasks, including a high--dimensional controller, we show that complex behaviors such as `dancing', hide-and-seek and a basic form of altruistic behavior naturally result from the intrinsic motivation to occupy path space. All in all, we present a theory of behavior that generates both variability and goal-directedness in the absence of reward maximization.
