Expander Decomposition with Fewer Inter-Cluster Edges Using a Spectral Cut Player
Daniel Agassy, Dani Dorfman, Haim Kaplan
TL;DR
This work advances expander decompositions by introducing a non-stop spectral cut-player that extends OSVV-style ideas directly to conductance, avoiding subdivision tricks used in earlier work. The authors integrate this spectral cut-player into SW's cut-matching framework to compute a $(\phi,\phi\log^2 n)$-expander decomposition in $\tilde{O}(m/\phi)$ time, bringing inter-cluster edges to within a $O(\log n)$ factor of the optimum. The approach handles shrinking game graphs and uses a potential-based analysis to guarantee that the remaining piece becomes a near-expander, while embedding arguments bound congestion and preserve near-linear running time. The result is a near-optimal trade-off between conductance guarantees and inter-cluster edge counts, with potential applications to sparsification and fast graph algorithms such as solvers and sparsifiers.
Abstract
A $(φ,ε)$-expander-decomposition of a graph $G$ (with $n$ vertices and $m$ edges) is a partition of $V$ into clusters $V_1,\ldots,V_k$ with conductance $Φ(G[V_i]) \ge φ$, such that there are at most $εm$ inter-cluster edges. Such a decomposition plays a crucial role in many graph algorithms. We give a randomized $\tilde{O}(m/φ)$ time algorithm for computing a $(φ, φ\log^2 {n})$-expander decomposition. This improves upon the $(φ, φ\log^3 {n})$-expander decomposition also obtained in $\tilde{O}(m/φ)$ time by [Saranurak and Wang, SODA 2019] (SW) and brings the number of inter-cluster edges within logarithmic factor of optimal. One crucial component of SW's algorithm is non-stop version of the cut-matching game of [Khandekar, Rao, Vazirani, JACM 2009] (KRV): The cut player does not stop when it gets from the matching player an unbalanced sparse cut, but continues to play on a trimmed part of the large side. The crux of our improvement is the design of a non-stop version of the cleverer cut player of [Orecchia, Schulman, Vazirani, Vishnoi, STOC 2008] (OSVV). The cut player of OSSV uses a more sophisticated random walk, a subtle potential function, and spectral arguments. Designing and analysing a non-stop version of this game was an explicit open question asked by SW.
