Interaction Replica: Tracking Human-Object Interaction and Scene Changes From Human Motion
Vladimir Guzov, Julian Chibane, Riccardo Marin, Yannan He, Yunus Saracoglu, Torsten Sattler, Gerard Pons-Moll
TL;DR
This work tackles the challenge of capturing and reconstructing human–scene interactions using only wearable sensors. By combining egocentric head-camera localization with IMU-based pose estimation, a Transformer-based contact predictor, and a contact-driven object-motion model, iReplica produces a coherent virtual replica of both human motion and scene changes. The authors introduce two new datasets (H-contact and EgoHOI), demonstrate strong gains in contact detection accuracy and object localization, and show that contact-aware trajectory correction yields more plausible interactions than strong baselines. The approach lays groundwork for ego-centric AR/VR and digital twins in dynamic environments, while acknowledging limitations such as lack of physics and dependence on a predefined interactive environment. Overall, iReplica advances the feasibility of end-to-end wearable-sensor–driven modeling of dynamic scenes and human actions.
Abstract
Our world is not static and humans naturally cause changes in their environments through interactions, e.g., opening doors or moving furniture. Modeling changes caused by humans is essential for building digital twins, e.g., in the context of shared physical-virtual spaces (metaverses) and robotics. In order for widespread adoption of such emerging applications, the sensor setup used to capture the interactions needs to be inexpensive and easy-to-use for non-expert users. I.e., interactions should be captured and modeled by simple ego-centric sensors such as a combination of cameras and IMU sensors, not relying on any external cameras or object trackers. Yet, to the best of our knowledge, no work tackling the challenging problem of modeling human-scene interactions via such an ego-centric sensor setup exists. This paper closes this gap in the literature by developing a novel approach that combines visual localization of humans in the scene with contact-based reasoning about human-scene interactions from IMU data. Interestingly, we can show that even without visual observations of the interactions, human-scene contacts and interactions can be realistically predicted from human pose sequences. Our method, iReplica (Interaction Replica), is an essential first step towards the egocentric capture of human interactions and modeling of dynamic scenes, which is required for future AR/VR applications in immersive virtual universes and for training machines to behave like humans. Our code, data and model are available on our project page at http://virtualhumans.mpi-inf.mpg.de/ireplica/
