The Ludii Game Description Language is Universal
Dennis J. N. J. Soemers, Éric Piette, Matthew Stephenson, Cameron Browne
TL;DR
The paper proves that Ludii's general game description language (L-GDL) is universal for finite extensive-form games, extending previous results that covered only deterministic, perfect-information cases to include stochastic transitions and hidden information. It presents a constructive mapping from any finite extensive-form game G to a Ludii game G^L by creating per-player copies of the game tree, markers to track true states and information sets, and start/play/end rule encodings that preserve moves, chance outcomes, and payoffs. A formal equivalence theorem shows a one-to-one correspondence between root-to-leaf trajectories in G and achievable trajectories in G^L, satisfying criteria for valid description, correct mover, branching, chance probabilities, terminal payoffs, and information indistinguishability. The result supports using Ludii as a general, efficient GGP platform and motivates further work on properties like Turing completeness and scalable analysis of L-GDL descriptions.
Abstract
There are several different game description languages (GDLs), each intended to allow wide ranges of arbitrary games (i.e., general games) to be described in a single higher-level language than general-purpose programming languages. Games described in such formats can subsequently be presented as challenges for automated general game playing agents, which are expected to be capable of playing any arbitrary game described in such a language without prior knowledge about the games to be played. The language used by the Ludii general game system was previously shown to be capable of representing equivalent games for any arbitrary, finite, deterministic, fully observable extensive-form game. In this paper, we prove its universality by extending this to include finite non-deterministic and imperfect-information games.
