Vision-Based Manipulators Need to Also See from Their Hands
Kyle Hsu, Moo Jin Kim, Rafael Rafailov, Jiajun Wu, Chelsea Finn
TL;DR
This work analyzes how visual perspective influences learning and generalization in vision-based robotic manipulation, showing that hand-centric observations ($O_h$) improve training efficiency and out-of-distribution generalization when observability is adequate. When $O_h$ is insufficient, combining hand-centric and third-person views with a variational information bottleneck on the third-person stream yields state-of-the-art generalization across multiple tasks and learning algorithms. The approach is validated in simulation and on real robots, including six Meta-World tasks and a sponge-grasping real-robot setup, and demonstrated to reduce out-of-distribution failure rates by substantial margins. The findings provide broadly applicable guidelines for designing end-to-end perception-action loops in manipulation, with simple, effective regularization that mitigates overfitting to training conditions. Overall, the paper argues for strategic camera placement and representation regularization to enhance robust visuomotor learning.
Abstract
We study how the choice of visual perspective affects learning and generalization in the context of physical manipulation from raw sensor observations. Compared with the more commonly used global third-person perspective, a hand-centric (eye-in-hand) perspective affords reduced observability, but we find that it consistently improves training efficiency and out-of-distribution generalization. These benefits hold across a variety of learning algorithms, experimental settings, and distribution shifts, and for both simulated and real robot apparatuses. However, this is only the case when hand-centric observability is sufficient; otherwise, including a third-person perspective is necessary for learning, but also harms out-of-distribution generalization. To mitigate this, we propose to regularize the third-person information stream via a variational information bottleneck. On six representative manipulation tasks with varying hand-centric observability adapted from the Meta-World benchmark, this results in a state-of-the-art reinforcement learning agent operating from both perspectives improving its out-of-distribution generalization on every task. While some practitioners have long put cameras in the hands of robots, our work systematically analyzes the benefits of doing so and provides simple and broadly applicable insights for improving end-to-end learned vision-based robotic manipulation.
