Optimal Correlated Equilibria in General-Sum Extensive-Form Games: Fixed-Parameter Algorithms, Hardness, and Two-Sided Column-Generation
Brian Zhang, Gabriele Farina, Andrea Celli, Tuomas Sandholm
TL;DR
This work tackles the computational challenge of optimal correlated equilibria (NFCCE, EFCCE, EFCE) in general-sum extensive-form games by introducing a mediator-augmented framework that captures correlation while preserving hardness. It provides fixed-parameter, information-complexity-based bounds and two complementary algorithms—the correlation DAG LP and a two-sided column-generation method—that enable practical computation across large game instances and multiple players. The authors prove separation results showing fundamental differences in complexity among the three notions, and demonstrate state-of-the-art empirical performance on a suite of benchmarks, including two new games. The methods enable efficient optimization of correlation plans in settings with imperfect recall, public actions/chance, and triangle-free structures, offering scalable tools for strategic coordination via mediators. Together, these contributions advance both the theory and practice of computing optimal correlated equilibria in complex extensive-form games, with potential impact on automated negotiation, multi-agent coordination, and mechanism design.
Abstract
We study the problem of finding optimal correlated equilibria of various sorts in extensive-form games: normal-form coarse correlated equilibrium (NFCCE), extensive-form coarse correlated equilibrium (EFCCE), and extensive-form correlated equilibrium (EFCE). We make two primary contributions. First, we introduce a new algorithm for computing optimal equilibria in all three notions. Its runtime depends exponentially only on a parameter related to the information structure of the game. We also prove a fundamental complexity gap: while our size bounds for NFCCE are similar to those achieved in the case of team games by Zhang et al., this is impossible to achieve for the other two concepts under standard complexity assumptions. Second, we propose a two-sided column generation approach for use when the runtime or memory usage of the previous algorithm is prohibitive. Our algorithm improves upon the one-sided approach of Farina et al. by means of a new decomposition of correlated strategies which allows players to re-optimize their sequence-form strategies with respect to correlation plans which were previously added to the support. Experiments show that our techniques outperform the prior state of the art for computing optimal general-sum correlated equilibria.
