HOI4D: A 4D Egocentric Dataset for Category-Level Human-Object Interaction
Yunze Liu, Yun Liu, Che Jiang, Kangbo Lyu, Weikang Wan, Hao Shen, Boqiang Liang, Zhoujie Fu, He Wang, Li Yi
TL;DR
HOI4D presents the first large-scale $4D$ egocentric dataset for category-level human–object interaction, collecting $2.4$M RGB-D frames across more than $4{,}000$ sequences from $9$ participants in $610$ indoor rooms, covering $800$ object instances across $16$ categories. It provides rich annotations including 4D panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose, object meshes, and scene point clouds, enabling three benchmarks: semantic segmentation of 4D dynamic point clouds, category-level object pose tracking, and egocentric hand action segmentation. The dataset is built with a hybrid annotation pipeline combining manual labeling and optimization-based refinement (MANO-based hand pose, CAD mesh reconstruction, differentiable rendering with $SoftRas$, and HONnotate-style pose optimization) to achieve scalable, accurate 4D annotations. Cross-dataset evaluations show HOI4D is more challenging and complementary to existing datasets, driving generalization in real-world 4D HOI tasks and opening new avenues for 4D HOI research and robot learning.
Abstract
We present HOI4D, a large-scale 4D egocentric dataset with rich annotations, to catalyze the research of category-level human-object interaction. HOI4D consists of 2.4M RGB-D egocentric video frames over 4000 sequences collected by 4 participants interacting with 800 different object instances from 16 categories over 610 different indoor rooms. Frame-wise annotations for panoptic segmentation, motion segmentation, 3D hand pose, category-level object pose and hand action have also been provided, together with reconstructed object meshes and scene point clouds. With HOI4D, we establish three benchmarking tasks to promote category-level HOI from 4D visual signals including semantic segmentation of 4D dynamic point cloud sequences, category-level object pose tracking, and egocentric action segmentation with diverse interaction targets. In-depth analysis shows HOI4D poses great challenges to existing methods and produces great research opportunities.
