Recommendations to Develop, Distribute and Market Sonification Apps
Tim Ziemer, Navid Mirzayousef Jadid
TL;DR
This study documents the development, distribution, and marketing of Tiltification, a public-facing sonification app that conveys phone tilt via psychoacoustic cues. By analyzing app-store statistics and online responses, the authors evaluate which strategic decisions most effectively drove adoption and visibility, drawing comparisons with a prior app (CURAT). The work provides actionable recommendations for future sonification apps, emphasizing accessibility, cross-platform deployment, broad language support, and a publicity strategy that leverages university press releases and scientific communities. The findings underscore the importance of product-focused, broadly accessible communication to broaden public engagement with sonification and inform practical deployment in non-commercial settings.
Abstract
After decades of research, sonification is still rarely adopted in consumer electronics, software and user interfaces. Outside the science and arts scenes the term sonification seems not well known to the public. As a means of science communication, and in order to make software developers, producers of consumer electronics and end users aware of sonification, we developed, distributed, and promoted Tiltification. This smartphone app utilizes sonification to inform users about the tilt angle of their phone, so that they can use it as a torpedo level. In this paper we report on our app development, distribution and promotion strategies and reflect on their success in making the app in particular, and sonification in general, better known to the public. Finally, we give recommendations on how to develop, distribute and market sonification apps. This article is dedicated to research institutions without commercial interests.
