Block-NeRF: Scalable Large Scene Neural View Synthesis
Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P. Srinivasan, Jonathan T. Barron, Henrik Kretzschmar
TL;DR
Block-NeRF addresses the challenge of scaling neural view synthesis to city-scale environments by decomposing large scenes into independently trained Block-NeRFs that are selectively rendered and composited at inference. The approach introduces appearance embeddings, learned pose refinement, exposure conditioning, transient-object masking, and a visibility-augmented merging pipeline to achieve seamless, scalable rendering across blocks. Datasets from San Francisco demonstrate that a grid of 35 Block-NeRFs trained on millions of images can render an entire neighborhood, with ablations validating the value of each component. The work highlights practical implications for large-scale mapping, simulation, and automated city-scale visualization while noting limitations in dynamic content handling and the need for acceleration techniques for real-time use.
Abstract
We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to decompose the scene into individually trained NeRFs. This decomposition decouples rendering time from scene size, enables rendering to scale to arbitrarily large environments, and allows per-block updates of the environment. We adopt several architectural changes to make NeRF robust to data captured over months under different environmental conditions. We add appearance embeddings, learned pose refinement, and controllable exposure to each individual NeRF, and introduce a procedure for aligning appearance between adjacent NeRFs so that they can be seamlessly combined. We build a grid of Block-NeRFs from 2.8 million images to create the largest neural scene representation to date, capable of rendering an entire neighborhood of San Francisco.
