Team Belief DAG: Generalizing the Sequence Form to Team Games for Fast Computation of Correlated Team Max-Min Equilibria via Regret Minimization
Brian Hu Zhang, Gabriele Farina, Tuomas Sandholm
TL;DR
This paper tackles computing equilibria in adversarial team games where team members cannot privately communicate, highlighting the inadequacy of the traditional sequence-form representation. It introduces the Team Belief DAG (TB-DAG), a convex, perfect-information representation that enables regret-minimization methods (CFR and its variants) to operate efficiently on the team decision problem, with strong parameterized-size bounds. The authors establish foundational complexity results, showing distinct levels of hardness for TMECor and TME in team-vs-team settings, and provide a rigorous TB-DAG construction that is often exponentially smaller and faster to build than prior representations. Empirical results across benchmark games demonstrate state-of-the-art performance, with significant speedups over LP-based and IP-based methods, validating TB-DAG as a practical and scalable tool for computing correlated team max-min equilibria via regret minimization.
Abstract
A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the sequence-form polytope. Online convex optimization tools operating on this polytope are the current state-of-the-art for computing several notions of equilibria in games, and have been crucial in landmark applications of computational game theory. However, when optimizing over the joint strategy space of a team of players, one cannot use the sequence form to obtain a strategically-equivalent convex description of the strategy set of the team. In this paper, we provide new complexity results on the computation of optimal strategies for teams, and propose a new representation, coined team belief DAG (TB-DAG), that describes team strategies as a convex set. The TB-DAG enjoys state-of-the-art parameterized complexity bounds, while at the same time enjoying the advantages of efficient regret minimization techniques. We show that TB-DAG can be exponentially smaller and can be computed exponentially faster than all other known representations, and that the converse is never true. Experimentally, we show that the TB-DAG, when paired with learning techniques, yields state of the art on a wide variety of benchmark team games.
