Communication-Efficient Federated Learning with Accelerated Client Gradient
Geeho Kim, Jinkyu Kim, Bohyung Han
TL;DR
Federated learning often suffers from slow convergence when client data are heterogeneous and participation is limited. The authors propose FedACG, a simple, communication-efficient framework that broadcasts a momentum-augmented global update using a lookahead gradient and enforces local updates with a momentum-based regularization term, enabling clients to progress along the global gradient trajectory without extra communication or memory. They prove a convergence rate for non-convex objectives and demonstrate substantial accuracy and communication-efficiency gains across CIFAR-10/100, Tiny-ImageNet, and LEAF realistic datasets, particularly at low participation rates. The method is robust to dynamic client sets and compatible with quantization approaches, making it practical for large-scale, real-world federated deployments.
Abstract
Federated learning often suffers from slow and unstable convergence due to the heterogeneous characteristics of participating client datasets. Such a tendency is aggravated when the client participation ratio is low since the information collected from the clients has large variations. To address this challenge, we propose a simple but effective federated learning framework, which improves the consistency across clients and facilitates the convergence of the server model. This is achieved by making the server broadcast a global model with a lookahead gradient. This strategy enables the proposed approach to convey the projected global update information to participants effectively without additional client memory and extra communication costs. We also regularize local updates by aligning each client with the overshot global model to reduce bias and improve the stability of our algorithm. We provide the theoretical convergence rate of our algorithm and demonstrate remarkable performance gains in terms of accuracy and communication efficiency compared to the state-of-the-art methods, especially with low client participation rates. The source code is available at our project page.
