Plenoxels: Radiance Fields without Neural Networks
Alex Yu, Sara Fridovich-Keil, Matthew Tancik, Qinhong Chen, Benjamin Recht, Angjoo Kanazawa
TL;DR
Plenoxels demonstrate that photorealistic view synthesis can be achieved with an explicit, sparse voxel grid storing per-voxel opacity and spherical-harmonic color coefficients, avoiding neural networks entirely. By employing trilinear interpolation, a coarse-to-fine pruning strategy, differentiable volume rendering, and targeted regularization, the approach delivers NeRF-like quality with two orders of magnitude faster training on bounded, forward-facing, and 360° scenes. The work includes extensive ablations and real-data experiments, showing strong performance and practical rendering speeds (interactive rates when rendering) while remaining simple to implement and extend. This suggests that the differentiable volumetric renderer and simple priors, rather than neural networks per se, are the key drivers of high-quality volumetric reconstruction, with significant implications for scalable 3D reconstruction pipelines.
Abstract
We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis. Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This representation can be optimized from calibrated images via gradient methods and regularization without any neural components. On standard, benchmark tasks, Plenoxels are optimized two orders of magnitude faster than Neural Radiance Fields with no loss in visual quality.
