Board games, random boards and long boards
Ary Shaviv
TL;DR
This work introduces a minimalistic, direction-assigned $n\times n$ board game on odd $n$, where moves are dictated by the arrow in each cell and the goal is to reach the center; solvability and path length are analyzed through a graph-theoretic lens, including probabilistic results for random boards and worst-case length bounds. Notably, the probability that a random board is solvable tends to $\frac{3}{8}$ as $n$ grows, and the expected length of a random solvable board converges to $\frac{209}{96}$, indicating that large solvable boards typically have short solutions. The paper also develops a graph-structure framework $G(A)$ for boards, investigates isomorphism classes, and discusses generalized models (finite-field, torus, and 3D variants) as well as algorithmic approaches (BFS) to solvability and length, establishing a foundation for further combinatorial and probabilistic exploration of navigability on directed grids.
Abstract
For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to the center of the square. If there exists such a path we say that the board is solvable, and we say that the length of this board is the length of a shortest such path. There are $8^{n^2}$ different boards. We discuss various properties of these boards and present some questions and conjectures. In particular, we show that for $n\gg1$ roughly $\frac{1}{3}$ of the boards are solvable, and that the expected length of a random solvable board tends to $\frac{209}{96}$, i.e., very big solvable boards tend to have extremely short solutions.
