Residual Reinforcement Learning from Demonstrations
Minttu Alakuijala, Gabriel Dulac-Arnold, Julien Mairal, Jean Ponce, Cordelia Schmid
TL;DR
This work tackles the challenge of data-efficient policy learning for robotics under visual inputs and sparse rewards. It introduces Residual Reinforcement Learning from Demonstrations (RRLfD), which first learns a base policy from demonstrations via behavioral cloning on image and proprioceptive data, then learns a lightweight residual policy to corrective actions using RL, with the base policy fixed during residual training. Empirically, RRLfD demonstrates improved generalization to unseen environments and faster task completion on high-dimensional manipulation tasks, outperforming both BC alone and RL-from-scratch baselines, and showing favorable data efficiency and stability. The method is broadly applicable to continuous-control problems and offers a practical path to leveraging demonstrations for vision-based robotics without requiring hand-crafted state estimators or controllers.
Abstract
Residual reinforcement learning (RL) has been proposed as a way to solve challenging robotic tasks by adapting control actions from a conventional feedback controller to maximize a reward signal. We extend the residual formulation to learn from visual inputs and sparse rewards using demonstrations. Learning from images, proprioceptive inputs and a sparse task-completion reward relaxes the requirement of accessing full state features, such as object and target positions. In addition, replacing the base controller with a policy learned from demonstrations removes the dependency on a hand-engineered controller in favour of a dataset of demonstrations, which can be provided by non-experts. Our experimental evaluation on simulated manipulation tasks on a 6-DoF UR5 arm and a 28-DoF dexterous hand demonstrates that residual RL from demonstrations is able to generalize to unseen environment conditions more flexibly than either behavioral cloning or RL fine-tuning, and is capable of solving high-dimensional, sparse-reward tasks out of reach for RL from scratch.
