KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs
Christian Reiser, Songyou Peng, Yiyi Liao, Andreas Geiger
TL;DR
KiloNeRF tackles NeRF's rendering bottleneck by decomposing a scene into a regular grid of thousands of tiny MLPs, each responsible for a small spatial cell. A three-stage training pipeline—teacher NeRF pretraining, distillation to initialize the tiny networks, and final fine-tuning—preserves visual fidelity while enabling dramatic speedups. By combining empty-space skipping, early ray termination, and specialized GPU-accelerated evaluation, the method delivers orders-of-magnitude faster renderings with comparable quality and modest storage requirements. The work demonstrates a practical pathway toward real-time neural radiance field rendering on consumer hardware and suggests avenues for further integration with other fast-NVS techniques.
Abstract
NeRF synthesizes novel views of a scene with unprecedented quality by fitting a neural radiance field to RGB images. However, NeRF requires querying a deep Multi-Layer Perceptron (MLP) millions of times, leading to slow rendering times, even on modern GPUs. In this paper, we demonstrate that real-time rendering is possible by utilizing thousands of tiny MLPs instead of one single large MLP. In our setting, each individual MLP only needs to represent parts of the scene, thus smaller and faster-to-evaluate MLPs can be used. By combining this divide-and-conquer strategy with further optimizations, rendering is accelerated by three orders of magnitude compared to the original NeRF model without incurring high storage costs. Further, using teacher-student distillation for training, we show that this speed-up can be achieved without sacrificing visual quality.
