Behavior From the Void: Unsupervised Active Pre-Training
Hao Liu, Pieter Abbeel
TL;DR
This work tackles reward-free pre-training for visual RL by introducing APT, which actively explores reward-free environments to learn diverse behaviors through maximizing entropy in a learned latent space using a nonparametric particle-based estimator. It combines this intrinsic objective with contrastive representation learning (SimCLR-style) and off-the-shelf RL algorithms (e.g., DrQ) to enable effective downstream fine-tuning when rewards are revealed. Empirically, APT achieves strong data efficiency and superior performance on Atari and DMControl benchmarks, including substantial gains in sparse-reward tasks, and outperforms prior unsupervised RL baselines. The results suggest that latent-space entropy, paired with robust representation learning, can enable scalable, task-agnostic pre-training with meaningful transfer to a broad class of downstream tasks; future work includes combining with model-based methods and improving fine-tuning stability.
Abstract
We introduce a new unsupervised pre-training method for reinforcement learning called APT, which stands for Active Pre-Training. APT learns behaviors and representations by actively searching for novel states in reward-free environments. The key novel idea is to explore the environment by maximizing a non-parametric entropy computed in an abstract representation space, which avoids challenging density modeling and consequently allows our approach to scale much better in environments that have high-dimensional observations (e.g., image observations). We empirically evaluate APT by exposing task-specific reward after a long unsupervised pre-training phase. In Atari games, APT achieves human-level performance on 12 games and obtains highly competitive performance compared to canonical fully supervised RL algorithms. On DMControl suite, APT beats all baselines in terms of asymptotic performance and data efficiency and dramatically improves performance on tasks that are extremely difficult to train from scratch.
