Multimodality in VR: A survey
Daniel Martin, Sandra Malpica, Diego Gutierrez, Belen Masia, Ana Serrano
TL;DR
This paper surveys multimodality in virtual reality, focusing on how visual, auditory, haptic, proprioceptive, olfactory, and gustatory cues interact to shape realism, presence, attention, and performance. It organizes the literature around fidelity/presence, attention, task performance, perceptual illusions, navigation, and applications in medicine, education, and entertainment, highlighting concrete benefits as well as design challenges. The key contributions include a synthesis of crossmodal effects, guidelines for balancing modalities, and identification of gaps in empirical knowledge, hardware constraints, and data-driven modeling needs. The work provides a valuable, theory-informed compass for researchers and practitioners aiming to design richer, more effective multimodal VR experiences with realistic user embodiment and improved transfer to real-world tasks.
Abstract
Virtual reality (VR) is rapidly growing, with the potential to change the way we create and consume content. In VR, users integrate multimodal sensory information they receive, to create a unified perception of the virtual world. In this survey, we review the body of work addressing multimodality in VR, and its role and benefits in user experience, together with different applications that leverage multimodality in many disciplines. These works thus encompass several fields of research, and demonstrate that multimodality plays a fundamental role in VR; enhancing the experience, improving overall performance, and yielding unprecedented abilities in skill and knowledge transfer.
