Sample-efficient Reinforcement Learning in Robotic Table Tennis
Jonas Tebbe, Lukas Krauch, Yapeng Gao, Andreas Zell
TL;DR
This work tackles the challenge of sample-efficient reinforcement learning for a real-world robotic table tennis task by embedding learning within a KUKA-based robot system and framing the problem as a one-step MDP. The authors introduce APRG, an actor–critic method where the critic outputs reward parameters for a given ball state and racket action, and the actor is trained via the critic’s gradient to maximize the parametrized reward. They demonstrate strong performance both in a realistic simulator and on the physical robot, achieving accurate returns with fewer than 200 ball contacts and showing robustness to system noise and varied human opponents. The approach leverages trajectory prediction, a parametric reward, and post-optimization of actions, pointing to broad applicability in robotic control problems where low-fidelity models and safety constraints limit extensive exploration.
Abstract
Reinforcement learning (RL) has achieved some impressive recent successes in various computer games and simulations. Most of these successes are based on having large numbers of episodes from which the agent can learn. In typical robotic applications, however, the number of feasible attempts is very limited. In this paper we present a sample-efficient RL algorithm applied to the example of a table tennis robot. In table tennis every stroke is different, with varying placement, speed and spin. An accurate return therefore has to be found depending on a high-dimensional continuous state space. To make learning in few trials possible the method is embedded into our robot system. In this way we can use a one-step environment. The state space depends on the ball at hitting time (position, velocity, spin) and the action is the racket state (orientation, velocity) at hitting. An actor-critic based deterministic policy gradient algorithm was developed for accelerated learning. Our approach performs competitively both in a simulation and on the real robot in a number of challenging scenarios. Accurate results are obtained without pre-training in under $200$ episodes of training. The video presenting our experiments is available at https://youtu.be/uRAtdoL6Wpw.
