Human-Level Performance in No-Press Diplomacy via Equilibrium Search
Jonathan Gray, Adam Lerer, Anton Bakhtin, Noam Brown
TL;DR
The paper tackles AI performance in a mixed cooperative/competitive multi-agent game by marrying imitation-learned blueprint policies with one-step regret-minimization search to operate in no-press Diplomacy. The approach yields human-level performance and strong robustness to exploitation, demonstrated through large-scale anonymous human play and cross-agent benchmarks. Key contributions include a refined supervised blueprint trained on extensive human data, an efficient RM-based equilibrium search for the current turn, and comprehensive exploitability analyses showing practical viability. The results suggest regret minimization can effectively scale to complex, cooperative-adversarial domains and point to future work in deeper search and integration with reinforcement learning.
Abstract
Prior AI breakthroughs in complex games have focused on either the purely adversarial or purely cooperative settings. In contrast, Diplomacy is a game of shifting alliances that involves both cooperation and competition. For this reason, Diplomacy has proven to be a formidable research challenge. In this paper we describe an agent for the no-press variant of Diplomacy that combines supervised learning on human data with one-step lookahead search via regret minimization. Regret minimization techniques have been behind previous AI successes in adversarial games, most notably poker, but have not previously been shown to be successful in large-scale games involving cooperation. We show that our agent greatly exceeds the performance of past no-press Diplomacy bots, is unexploitable by expert humans, and ranks in the top 2% of human players when playing anonymous games on a popular Diplomacy website.
