Audio-driven Talking Face Video Generation with Learning-based Personalized Head Pose
Ran Yi, Zipeng Ye, Juyong Zhang, Hujun Bao, Yong-Jin Liu
TL;DR
This work addresses realistic talking-face video synthesis with personalized head pose driven by an audio signal. It introduces a two-stage framework: Stage 1 learns an audio-to-expression/pose mapping and builds a personalized 3D facial animation via fine-tuning on a short target video; Stage 2 renders these animations and refines frames with a memory-augmented GAN that stores identity-feature memory for cross-subject generalization and applies background matching. The approach achieves high-quality lip synchronization and natural head movements for arbitrary source and target identities, significantly outperforming state-of-the-art 2D methods and enabling practical use with only about 300 frames for personalization. Extensive experiments and user studies validate the effectiveness of the personalized head-pose modeling and the frame-refinement network, illustrating the method's potential for realistic, controllable talking-face generation.
Abstract
Real-world talking faces often accompany with natural head movement. However, most existing talking face video generation methods only consider facial animation with fixed head pose. In this paper, we address this problem by proposing a deep neural network model that takes an audio signal A of a source person and a very short video V of a target person as input, and outputs a synthesized high-quality talking face video with personalized head pose (making use of the visual information in V), expression and lip synchronization (by considering both A and V). The most challenging issue in our work is that natural poses often cause in-plane and out-of-plane head rotations, which makes synthesized talking face video far from realistic. To address this challenge, we reconstruct 3D face animation and re-render it into synthesized frames. To fine tune these frames into realistic ones with smooth background transition, we propose a novel memory-augmented GAN module. By first training a general mapping based on a publicly available dataset and fine-tuning the mapping using the input short video of target person, we develop an effective strategy that only requires a small number of frames (about 300 frames) to learn personalized talking behavior including head pose. Extensive experiments and two user studies show that our method can generate high-quality (i.e., personalized head movements, expressions and good lip synchronization) talking face videos, which are naturally looking with more distinguishing head movement effects than the state-of-the-art methods.
