A Generalized Training Approach for Multiagent Learning
Paul Muller, Shayegan Omidshafiei, Mark Rowland, Karl Tuyls, Julien Perolat, Siqi Liu, Daniel Hennes, Luke Marris, Marc Lanctot, Edward Hughes, Zhe Wang, Guy Lever, Nicolas Heess, Thore Graepel, Remi Munos
TL;DR
The paper tackles the scalability of population-based multiagent training beyond two-player zero-sum games by replacing Nash with the unique, scalable solution concept $α$-Rank as the meta-solver in PSRO. It introduces the Preference-based Best Response (PBR) oracle to align PSRO updates with $α$-Rank dynamics and proves convergence guarantees in several game classes, including general-sum, many-player settings. Empirically, α-PSRO matches or outperforms exact Nash-PSRO in 2-player Kuhn and Leduc poker and scales to 3- to 5-player poker, often converging faster than approximate Nash solvers; preliminary MuJoCo soccer results demonstrate feasibility with RL oracles. Overall, the work provides a principled, scalable approach to general games that avoids NE’s computational and selection limitations, enabling broader application of PSRO in complex multiagent domains.
Abstract
This paper investigates a population-based training regime based on game-theoretic principles called Policy-Spaced Response Oracles (PSRO). PSRO is general in the sense that it (1) encompasses well-known algorithms such as fictitious play and double oracle as special cases, and (2) in principle applies to general-sum, many-player games. Despite this, prior studies of PSRO have been focused on two-player zero-sum games, a regime wherein Nash equilibria are tractably computable. In moving from two-player zero-sum games to more general settings, computation of Nash equilibria quickly becomes infeasible. Here, we extend the theoretical underpinnings of PSRO by considering an alternative solution concept, $α$-Rank, which is unique (thus faces no equilibrium selection issues, unlike Nash) and applies readily to general-sum, many-player settings. We establish convergence guarantees in several games classes, and identify links between Nash equilibria and $α$-Rank. We demonstrate the competitive performance of $α$-Rank-based PSRO against an exact Nash solver-based PSRO in 2-player Kuhn and Leduc Poker. We then go beyond the reach of prior PSRO applications by considering 3- to 5-player poker games, yielding instances where $α$-Rank achieves faster convergence than approximate Nash solvers, thus establishing it as a favorable general games solver. We also carry out an initial empirical validation in MuJoCo soccer, illustrating the feasibility of the proposed approach in another complex domain.
