PHYRE: A New Benchmark for Physical Reasoning
Anton Bakhtin, Laurens van der Maaten, Justin Johnson, Laura Gustafson, Ross Girshick
TL;DR
PHYRE presents a two-tier, 2D deterministic physics benchmark to evaluate agents' physical reasoning under strict sample-efficiency and generalization demands. It defines tasks as goals achieved by placing dynamic bodies in a Newtonian world and measures performance with the AUCCESS metric, emphasizing few-attempt success. The study compares baselines including RAND, MEM, and DQN variants, finding that online learning offers advantages but current methods still struggle with cross-template generalization and fast solution discovery, underscoring the need for counterfactual reasoning and forward models. The benchmark is designed to be extensible, promoting development of compact, transferable physical models and robust generalization across diverse puzzles.
Abstract
Understanding and reasoning about physics is an important ability of intelligent agents. We develop the PHYRE benchmark for physical reasoning that contains a set of simple classical mechanics puzzles in a 2D physical environment. The benchmark is designed to encourage the development of learning algorithms that are sample-efficient and generalize well across puzzles. We test several modern learning algorithms on PHYRE and find that these algorithms fall short in solving the puzzles efficiently. We expect that PHYRE will encourage the development of novel sample-efficient agents that learn efficient but useful models of physics. For code and to play PHYRE for yourself, please visit https://player.phyre.ai.
