Rethinking RGB-D Salient Object Detection: Models, Data Sets, and Large-Scale Benchmarks
Deng-Ping Fan, Zheng Lin, Jia-Xing Zhao, Yun Liu, Zhao Zhang, Qibin Hou, Menglong Zhu, Ming-Ming Cheng
TL;DR
The paper tackles RGB-D salient object detection in real-world human activity scenes by introducing the SIP dataset and a large-scale seven-dataset benchmark, totaling about 97K images. It presents D3Net, a simple yet effective model with a Depth Depurator Unit that filters low-quality depth maps and a three-stream feature learning module for cross-modal fusion, achieving state-of-the-art results across multiple metrics and capable of fast, real-time saliency extraction. Extensive experiments demonstrate robust gains over prior methods and provide a comprehensive online benchmark for fair comparisons, with public data and tools to support future research. Overall, this work advances RGB-D SOD towards practical mobile and real-world applications by combining a new dataset, large benchmark, and a generalizable model architecture.
Abstract
The use of RGB-D information for salient object detection has been extensively explored in recent years. However, relatively few efforts have been put towards modeling salient object detection in real-world human activity scenes with RGBD. In this work, we fill the gap by making the following contributions to RGB-D salient object detection. (1) We carefully collect a new SIP (salient person) dataset, which consists of ~1K high-resolution images that cover diverse real-world scenes from various viewpoints, poses, occlusions, illuminations, and backgrounds. (2) We conduct a large-scale (and, so far, the most comprehensive) benchmark comparing contemporary methods, which has long been missing in the field and can serve as a baseline for future research. We systematically summarize 32 popular models and evaluate 18 parts of 32 models on seven datasets containing a total of about 97K images. (3) We propose a simple general architecture, called Deep Depth-Depurator Network (D3Net). It consists of a depth depurator unit (DDU) and a three-stream feature learning module (FLM), which performs low-quality depth map filtering and cross-modal feature learning respectively. These components form a nested structure and are elaborately designed to be learned jointly. D3Net exceeds the performance of any prior contenders across all five metrics under consideration, thus serving as a strong model to advance research in this field. We also demonstrate that D3Net can be used to efficiently extract salient object masks from real scenes, enabling effective background changing application with a speed of 65fps on a single GPU. All the saliency maps, our new SIP dataset, the D3Net model, and the evaluation tools are publicly available at https://github.com/DengPingFan/D3NetBenchmark.
