MCP: Learning Composable Hierarchical Control with Multiplicative Compositional Policies
Xue Bin Peng, Michael Chang, Grace Zhang, Pieter Abbeel, Sergey Levine
TL;DR
MCP introduces multiplicative compositional policies that allow simultaneous activation of multiple primitive skills, enabling scalable composition of behaviors for high-DoF agents. By pre-training a shared set of Gaussian primitives to imitate diverse motions and then transferring with a learned gating function, MCP achieves strong performance on complex transfer tasks while maintaining expressive, transferable primitives. The approach outperforms additive, hierarchical, and latent-space baselines, particularly as task complexity grows, and reveals clear primitive specializations aligned with gait phases. The work highlights structured exploration and robust skill decomposition as key drivers of success, and suggests future work on temporal abstractions and unsupervised primitive discovery.
Abstract
Humans are able to perform a myriad of sophisticated tasks by drawing upon skills acquired through prior experience. For autonomous agents to have this capability, they must be able to extract reusable skills from past experience that can be recombined in new ways for subsequent tasks. Furthermore, when controlling complex high-dimensional morphologies, such as humanoid bodies, tasks often require coordination of multiple skills simultaneously. Learning discrete primitives for every combination of skills quickly becomes prohibitive. Composable primitives that can be recombined to create a large variety of behaviors can be more suitable for modeling this combinatorial explosion. In this work, we propose multiplicative compositional policies (MCP), a method for learning reusable motor skills that can be composed to produce a range of complex behaviors. Our method factorizes an agent's skills into a collection of primitives, where multiple primitives can be activated simultaneously via multiplicative composition. This flexibility allows the primitives to be transferred and recombined to elicit new behaviors as necessary for novel tasks. We demonstrate that MCP is able to extract composable skills for highly complex simulated characters from pre-training tasks, such as motion imitation, and then reuse these skills to solve challenging continuous control tasks, such as dribbling a soccer ball to a goal, and picking up an object and transporting it to a target location.
