Deep Learning Techniques for Music Generation -- A Survey
Jean-Pierre Briot, Gaëtan Hadjeres, François-David Pachet
TL;DR
The survey introduces a five-dimensional, bottom-up framework to analyze deep-learning–based music generation, covering objective, representation, architecture, challenge, and strategy. It surveys a wide range of systems, from symbolic drafting and accompaniment to audio synthesis, highlighting how different representations and architectures influence generation quality, variability, and control. Key contributions include a comparative typology across dimensions, along with concrete system examples (e.g., MiniBach, DeepBach, Performance RNN, WaveNet-inspired models) that illustrate design trade-offs and generation strategies. The work emphasizes interactivity, expressiveness, and long-range structure as central challenges, and discusses practical approaches for controlling and evaluating generated music. Overall, it provides a structured lens to study existing systems and to guide future development in music generation with deep learning.
Abstract
This paper is a survey and an analysis of different ways of using deep learning (deep artificial neural networks) to generate musical content. We propose a methodology based on five dimensions for our analysis: Objective - What musical content is to be generated? Examples are: melody, polyphony, accompaniment or counterpoint. - For what destination and for what use? To be performed by a human(s) (in the case of a musical score), or by a machine (in the case of an audio file). Representation - What are the concepts to be manipulated? Examples are: waveform, spectrogram, note, chord, meter and beat. - What format is to be used? Examples are: MIDI, piano roll or text. - How will the representation be encoded? Examples are: scalar, one-hot or many-hot. Architecture - What type(s) of deep neural network is (are) to be used? Examples are: feedforward network, recurrent network, autoencoder or generative adversarial networks. Challenge - What are the limitations and open challenges? Examples are: variability, interactivity and creativity. Strategy - How do we model and control the process of generation? Examples are: single-step feedforward, iterative feedforward, sampling or input manipulation. For each dimension, we conduct a comparative analysis of various models and techniques and we propose some tentative multidimensional typology. This typology is bottom-up, based on the analysis of many existing deep-learning based systems for music generation selected from the relevant literature. These systems are described and are used to exemplify the various choices of objective, representation, architecture, challenge and strategy. The last section includes some discussion and some prospects.
