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A technique for solving the polygon inclusion problems

Kai Jin, Taikun Zhu, Ruixi Luo

TL;DR

This paper introduces Rotate-and-Kill, a unified framework for polygon inclusion and circumscribing problems that yields $O(n)$-time algorithms for four triangle problems in a convex $n$-gon: the maximum area triangle inside, the minimum area enclosing triangle, the minimum area all-flush triangle, and the minimum perimeter all-flush triangle. Central to the method are stability notions (3-stable, F-3-stable, G-3-stable), the interleaving property of locally optimal solutions, and a Killing function that guides a two-parameter search over candidate pairs. The authors provide specialized Killing functions for the various objectives (including Kill and Kill_p for perimeter minimization and even Kill_F for F-3-stable cases), with rigorous analyses showing amortized $O(1)$ time per step and an overall $O(n)$ running time. The technique subsumes and improves several prior results (e.g., Alg-CM, Alg-K, and related linear-time approaches) and is demonstrated to be robust and stable in practice, with clear implications for fast geometric computation and shape processing.

Abstract

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain $O(n)$ time algorithms for computing (1) the maximum area triangle in a given $n$-sided convex polygon $P$, (2) the minimum area triangle enclosing $P$, (3) the minimum area triangle enclosing $P$ touching edge-to-edge, i.e. the minimum area triangle that is the intersection of three half-planes out of the $n$ half-planes defining $P$, and (4) the minimum perimeter triangle enclosing $P$ touching edge-to-edge. Our algorithm for computing the maximum area triangle is simpler than the alternatives given in [Chandran and Mount, IJCGA'92] and [Kallus, arXiv'17]. Our algorithms for computing the minimum area or perimeter triangle enclosing $P$ touching edge-to-edge improve the $O(n\log n)$ or $O(n\log^2n)$ time algorithms given in [Boyce \emph{et al.}, STOC'82], [Aggarwal \emph{et al.}, Algorithmica'87], [Aggarwal and J. Park., FOCS'88], [Aggarwal \emph{et al.}, DCG'94], and [Schieber, SODA'95].

A technique for solving the polygon inclusion problems

TL;DR

This paper introduces Rotate-and-Kill, a unified framework for polygon inclusion and circumscribing problems that yields -time algorithms for four triangle problems in a convex -gon: the maximum area triangle inside, the minimum area enclosing triangle, the minimum area all-flush triangle, and the minimum perimeter all-flush triangle. Central to the method are stability notions (3-stable, F-3-stable, G-3-stable), the interleaving property of locally optimal solutions, and a Killing function that guides a two-parameter search over candidate pairs. The authors provide specialized Killing functions for the various objectives (including Kill and Kill_p for perimeter minimization and even Kill_F for F-3-stable cases), with rigorous analyses showing amortized time per step and an overall running time. The technique subsumes and improves several prior results (e.g., Alg-CM, Alg-K, and related linear-time approaches) and is demonstrated to be robust and stable in practice, with clear implications for fast geometric computation and shape processing.

Abstract

We propose a technique called Rotate-and-Kill for solving the polygon inclusion and circumscribing problems. By applying this technique, we obtain time algorithms for computing (1) the maximum area triangle in a given -sided convex polygon , (2) the minimum area triangle enclosing , (3) the minimum area triangle enclosing touching edge-to-edge, i.e. the minimum area triangle that is the intersection of three half-planes out of the half-planes defining , and (4) the minimum perimeter triangle enclosing touching edge-to-edge. Our algorithm for computing the maximum area triangle is simpler than the alternatives given in [Chandran and Mount, IJCGA'92] and [Kallus, arXiv'17]. Our algorithms for computing the minimum area or perimeter triangle enclosing touching edge-to-edge improve the or time algorithms given in [Boyce \emph{et al.}, STOC'82], [Aggarwal \emph{et al.}, Algorithmica'87], [Aggarwal and J. Park., FOCS'88], [Aggarwal \emph{et al.}, DCG'94], and [Schieber, SODA'95].

Paper Structure

This paper contains 34 sections, 19 theorems, 14 equations, 39 figures, 1 table, 6 algorithms.

Key Result

Lemma 2

1. linear-wrong-IPL The 3-stable triangles are pairwise interleaving. 2. The F-3-stable triangles are pairwise interleaving. 3. The G-3-stable triangles are pairwise interleaving.

Figures (39)

  • Figure 1: Illustration of the killing functions.
  • Figure 2: Proof of Observation \ref{['obs:dead-I-II']}.
  • Figure 3: Illustration of the Rotate-and-Kill process.
  • Figure 4: Illustration of Definition \ref{['def:R']}. Subscripts of $\mathcal{R},H,I,J,K$ are omitted for conciseness.
  • Figure 5: Illustration of the proof of Lemma \ref{['lemma:correct']}.
  • ...and 34 more figures

Theorems & Definitions (70)

  • Definition 1: kgon82
  • Lemma 2
  • Corollary 3
  • proof
  • Definition 5
  • Lemma 6
  • Definition 7
  • proof
  • proof : Proof of Lemma \ref{['lemma:correct']}
  • Definition 11
  • ...and 60 more