Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning
Yuke Zhu, Roozbeh Mottaghi, Eric Kolve, Joseph J. Lim, Abhinav Gupta, Li Fei-Fei, Ali Farhadi
TL;DR
The paper tackles the generalization and data-efficiency challenges of deep reinforcement learning for visual navigation by introducing a target-driven policy that conditions on the goal image. It employs a deep siamese actor-critic architecture trained with an A3C-like, asynchronous protocol and a rich AI2-THOR simulation environment to enable scalable, realistic training and cross-scene/target transfer. The approach achieves faster convergence than state-of-the-art DRL methods, generalizes to unseen targets and scenes, and transfers to real robots with minimal fine-tuning, demonstrating practical applicability. The AI2-THOR framework and end-to-end, map-free navigation without explicit feature matching or 3D reconstruction mark significant steps toward deployable, vision-based robotic navigation.
Abstract
Two less addressed issues of deep reinforcement learning are (1) lack of generalization capability to new target goals, and (2) data inefficiency i.e., the model requires several (and often costly) episodes of trial and error to converge, which makes it impractical to be applied to real-world scenarios. In this paper, we address these two issues and apply our model to the task of target-driven visual navigation. To address the first issue, we propose an actor-critic model whose policy is a function of the goal as well as the current state, which allows to better generalize. To address the second issue, we propose AI2-THOR framework, which provides an environment with high-quality 3D scenes and physics engine. Our framework enables agents to take actions and interact with objects. Hence, we can collect a huge number of training samples efficiently. We show that our proposed method (1) converges faster than the state-of-the-art deep reinforcement learning methods, (2) generalizes across targets and across scenes, (3) generalizes to a real robot scenario with a small amount of fine-tuning (although the model is trained in simulation), (4) is end-to-end trainable and does not need feature engineering, feature matching between frames or 3D reconstruction of the environment. The supplementary video can be accessed at the following link: https://youtu.be/SmBxMDiOrvs.
