End-to-end LSTM-based dialog control optimized with supervised and reinforcement learning
Jason D. Williams, Geoffrey Zweig
TL;DR
Addresses the challenge of learning task-oriented dialog policies without hand-crafted state representations. Proposes an end-to-end framework where an LSTM maps raw dialog history to actions, with domain-specific software providing business rules and API access, and an entity grounding module. The model supports both supervised learning and reinforcement learning, including online retraining and action masking to enforce domain constraints. Experiments on a contact-call task show that SL yields a viable initial policy and that RL, starting from SL, speeds up learning and stabilizes performance. This work demonstrates a practical route to deployable, data-efficient, end-to-end dialog controllers.
Abstract
This paper presents a model for end-to-end learning of task-oriented dialog systems. The main component of the model is a recurrent neural network (an LSTM), which maps from raw dialog history directly to a distribution over system actions. The LSTM automatically infers a representation of dialog history, which relieves the system developer of much of the manual feature engineering of dialog state. In addition, the developer can provide software that expresses business rules and provides access to programmatic APIs, enabling the LSTM to take actions in the real world on behalf of the user. The LSTM can be optimized using supervised learning (SL), where a domain expert provides example dialogs which the LSTM should imitate; or using reinforcement learning (RL), where the system improves by interacting directly with end users. Experiments show that SL and RL are complementary: SL alone can derive a reasonable initial policy from a small number of training dialogs; and starting RL optimization with a policy trained with SL substantially accelerates the learning rate of RL.
