A Tangible Volume for Portable 3D Interaction
Paul Issartel, Lonni Besançon, Tobias Isenberg, Mehdi Ammi
TL;DR
The paper tackles portable, natural 3D manipulation without external monitors by introducing a tangible volume—a handheld, screen-covered object that displays a portion of the virtual scene through its surfaces. It combines a grasping manipulation metaphor with fish-tank rendering and inside-out tracking, and evaluates usability through two user studies and a partial prototype. Key contributions include the tangible volume concept, a grasp-based selection method, empirical evidence on intuitiveness and field-of-view effects, and a discussion of extending interactions through the volume surface. This approach advances portable 3D interfaces with potential across visualization, prototyping, and gaming.
Abstract
We present a new approach to achieve tangible object manipulation with a single, fully portable and self-contained device. Our solution is based on the concept of a "tangible volume". We turn a tangible object into a handheld fish-tank display. The tangible volume represents a volume of space that can be freely manipulated within a virtual scene. This volume can be positioned onto virtual objects to directly grasp them, and to manipulate them in 3D space. We investigate this concept through two user studies. The first study evaluates the intuitiveness of using a tangible volume for grasping and manipulating virtual objects. The second study evaluates the effects of the limited field of view on spatial awareness. Finally, we present a generalization of this concept to other forms of interaction through the surface of the volume.
