Multiagent Cooperation and Competition with Deep Reinforcement Learning
Ardi Tampuu, Tambet Matiisen, Dorian Kodelja, Ilya Kuzovkin, Kristjan Korjus, Juhan Aru, Jaan Aru, Raul Vicente
TL;DR
This work extends Deep Q-Learning to a decentralized two-agent Pong setting to study how competition and collaboration emerge under different reward structures. By training independent DQNs on raw game frames, the authors show that fully competitive rewards foster scoring prowess, while fully cooperative rewards encourage keeping the ball in play and coordinated ball-passing strategies; intermediate rewards reveal a smooth transition between these modes. The study demonstrates the feasibility of using deep, model-free, multiagent reinforcement learning to analyze emergent social behaviors in complex environments, and discusses limitations like Q-value overestimation and future work with more agents and diverse games. The results have implications for understanding decentralized learning, emergent coordination, and potential applications in distributed control and communication without predefined protocols.
Abstract
Multiagent systems appear in most social, economical, and political situations. In the present work we extend the Deep Q-Learning Network architecture proposed by Google DeepMind to multiagent environments and investigate how two agents controlled by independent Deep Q-Networks interact in the classic videogame Pong. By manipulating the classical rewarding scheme of Pong we demonstrate how competitive and collaborative behaviors emerge. Competitive agents learn to play and score efficiently. Agents trained under collaborative rewarding schemes find an optimal strategy to keep the ball in the game as long as possible. We also describe the progression from competitive to collaborative behavior. The present work demonstrates that Deep Q-Networks can become a practical tool for studying the decentralized learning of multiagent systems living in highly complex environments.
